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Battle for Azeroth guides

Every guide written for the meta achievements of Battle for Azeroth. Search by name, by branch, or by what the objective is about.

155 guides
Guide
A Bargain of BloodThe Blood Gate chain of the Horde war campaign, earned per character rather than per account.
A Fistful of ManapearlsA thousand manapearls, which you earn rather than hold, so spending them costs nothing.
A Loa of a TaleFifteen scrolls scattered across Zandalar, none of them gated behind anything.
A Most Efficient ApocalypseA thirty second, Horde only bombing run on a Nazmir world quest that only comes round every few weeks.
A Sound PlanThe seven Tiragarde Sound storylines, Alliance only, spread wider than any other Kul Tiras zone.
Adept SandfisherFive sandworm scales from a rare world quest, and one trap that ends your session early.
Adventurer of DrustvarThirty-three encounters across Drustvar, six of which are not fights and three of which refuse credit without the Heart of Azeroth.
Adventurer of NazmirThirty-two rares and summoned encounters across Nazmir: one long lap, and two that may refuse to count.
Adventurer of Stormsong ValleyThirty-three rares across Stormsong Valley, a third of them underground.
Adventurer of Tiragarde SoundThirty-two rares across Tiragarde Sound, four of which you have to summon yourself.
Adventurer of Vol'dunTwenty-eight rares across Vol'dun: one long lap, and nine that need a cave mouth or an approach road.
Adventurer of ZuldazarTwenty-three rares across Zuldazar, three of which you have to summon yourself.
All ConsumingSeven Consuming Maws, and the description is wrong: the same maw counts again the next day.
All Eyes On MeAn appearance set from Ny'alotha, twelve bosses deep, which gives the best odds of the four raid sets.
Armed for ActionFive weapons from one daily quest that picks which one for you, and does not appear every day.
Available in Eight ColorsSeven mechanocat paint colours, which award an eighth on completion.
Azerite AdmiralA million azerite, which is roughly eighty expeditions and arrives on its own.
Azerothian DiplomatSix reputations to Revered, four of them faction-specific, with island expeditions as the shortcut.
Back to the Depths!Ten runs of an event that fires every three hours, always in the same spot.
Battle of Dazar'alorNine encounters in three wings, on Normal or higher, with wing names that differ by faction.
Bless the Rains Down in FreeholdFour targets bombed from a parrot in Freehold, and they only exist once you are airborne.
Bow to Your MastersBow to nine loa across Zandalar, most of them gated behind their zone story.
Carved in Stone, Written in BloodFour stone tablets around the Heart of Darkness, two of which do not exist until you have done the zone story.
Champion of the VulperaRescue fifty vulpera in Vol'dun, which takes about five minutes once you know the loop.
Clever Use of Mechanical ExplosivesOne bomb thrown at one rare, with a timing that decides everything.
Combating the CorruptionTen of nineteen corrupted creature types, all of them only present during Black Empire assaults.
Come Sail AwayThe Alliance introduction to Kul Tiras, which gates the zone map, the war campaign and world quests.
Crimson DescentVectis, Fetid Devourer and Zul, which in practice means clearing the first six bosses of Uldir.
Crucible of StormsTwo bosses under the Shrine of the Storm, on any difficulty. The cheapest raid in the meta.
Cursed Game HunterThirteen cursed animals across Drustvar, including the horse criterion that will not tick until you stop killing the rider.
Daz'aling AttireAn appearance set from Battle of Dazar'alor, spread across nine encounters in three wings.
Deadliest CacheFour short quests from three unreliable fishermen at Thresher's Wharf.
Defend the ValeThe three Vale assaults on rotation, sharing their Black Empire assault with Uldum.
Depths of the DevotedLady Ashvane, Orgozoa and The Queen's Court, the middle three of The Eternal Palace.
Don't Warfront MeA set from PvP Season 1 or the Arathi Warfront, and the warfront is far the gentler route.
Drust Do It.The ten Drustvar storylines, Alliance only, and the zone whose completion unlocks a vendor another achievement needs.
Drust the Facts, Ma'amTen carved stones across Drustvar, two of them underwater and one on a mountain ledge that flying has made easy.
Dune RiderThe five rickety planks of Vol'dun, four of them easy and one that needs a climb.
Eat Your GreensSample the six edible plants of Nazmir: four grow everywhere, and two are the reason this one stalls.
Eating Out of the Palm of My Tiny HandThree brutosaurs, three foods, three vendors, one in each zone of Zandalar.
Every Day I'm TrufflingFour truffle buffs at once, which needs a Pig Nose and the right order.
Everything Old Is New AgainFour Order of Embers relics that never glow, returned to a cave you cannot find on the map. Alliance only.
Expert ExpeditionerFifty Mythic island wins, which you can queue for alone if you talk to the right person.
Explore DrustvarTwelve subzones of Drustvar, eleven obvious and one on an island most people never find.
Explore NazjatarSixteen subzones, several genuinely underwater, where flying over the surface may not count.
Explore NazmirNine subzones, two of which are named almost identically and sit at opposite ends of the swamp.
Explore Stormsong ValleyNine subzones and no awkward ones: the quickest of the six exploration achievements.
Explore Tiragarde SoundEleven subzones of Tiragarde Sound, one of them high above the coast where flying past does not count.
Explore Vol'dunThirteen subzones, more than any other zone, across the longest stretch of desert in the expansion.
Explore ZuldazarTwelve subzones of Zuldazar, plus the city inside the zone that makes waypoints misbehave.
Feline Figurines FoundTen crystalline cat figurines, nine of them inside caves you cannot see from the surface.
Get Hek'dTwelve favours for Jani across the three zones, once two short quests have unlocked him.
Gift of FleshShad'har, Drest'agath and Il'gynoth, one continuous stretch of Ny'alotha.
Give Me The EnergyThirty azerite globes, which come from killing enemies and not from mining anything.
Halls of ContainmentThree bosses in Uldir, not the whole raid: Taloc, MOTHER and Zek'voz, on Normal difficulty or higher.
Halls of DevotionFour bosses that are not consecutive, because Ny'alotha branches into two parallel halls.
Have a HeartThe neck Magni hands you, which several unrelated achievements silently require.
Heart of CorruptionMythrax and G'huun, the last two bosses of Uldir, gated behind a full clear.
Helping HandRescue fifteen of twenty-five explorers, with a spyglass that puts them on your map.
Heroic: Atal'DazarYazma on Heroic or higher, at the top of the Zandalari tombs.
Heroic: FreeholdHarlan Sweete on Heroic or higher, at the end of the pirate town.
Heroic: Shrine of the StormVol'zith the Whisperer on Heroic or higher, with a two-boss raid sitting directly underneath.
Heroic: The MOTHERLODE!!Mogul Razdunk on Heroic or higher, at the bottom of the goblin mine.
Heroic: The Temple of SethralissThe one dungeon of the eight that ends by restoring a loa rather than killing a boss.
Heroic: Tol DagorOverseer Korgus on Heroic or higher, at the top of the Ashvane prison.
Heroic: UnderrotThe Unbound Abomination on Heroic or higher. Four bosses, the shortest of the eight.
Heroic: Waycrest ManorGorak Tul on Heroic or higher, at the end of the Drustvar manor. Not account-wide.
Hoppin' SadShoo ten hidden Lost Spawn of Krag'wa across Nazmir
I Thought You Said They'd Be Rare?Thirty-five rares across Nazjatar, eight of which must be summoned and one that has no location at all.
I'm Here for the PetsFifteen of twenty-eight island pets, which can now simply be bought on the auction house.
In Teldrassil's ShadowTyrande's Ascension, which unlocks the Night Warrior eye customisation available nowhere else.
It's Not A Tumor!A hundred corruption tumors, which exist during exactly one of the six assaults and nowhere else.
It's Really Getting Out of HandForty kills in twenty seconds as the Hand of Fate, and the world quest is not the only way to attempt it.
Junkyard Apprentice250 Junkyard Tinkering crafts, where the cheapest thing you can make is the one that does not count.
Junkyard ArchitectThirty of thirty-seven blueprints, so seven can be skipped: choose the seven behind the tightest gates.
Junkyard MachinistA hundred construction projects at one a day, which makes this a hundred days and nothing shorter.
Junkyard MelomaniacThe gramophone and its six records, one of which has a drop rate that outlasts everything else on the island.
Kul Tiran Up the Dance FloorA dance with another player, on one specific floor out of the two that look identical.
Legends of the TidesagesEight tidesage scrolls across Stormsong Valley, half of them up a mountain.
Let's Bee FriendsA four step unlock followed by a daily quest, seven days running, for a bee.
Loa ExpectationsSix loa blessings, and all six altars stand in one room if you know which one.
Making the MountTwelve chapters at one a day, so twelve days minimum and nothing in it is difficult.
Metal DetectorA hundred dubloons picked up off the ground, which finishes itself while you run islands.
Mrrl's Secret StashA mount only visible to a character wearing one particular cloak, bought at the end of a murloc trading chain.
My Heart Container is FullRank 3 or better in every slot, which is breadth rather than depth and the largest job in the category.
Mythic: CrestfallOne Mythic win on Crestfall, gated by the three-island weekly rotation. Not account-wide.
Mythic: Dread ChainOne Mythic win on Dread Chain, gated by the three-island weekly rotation. Not account-wide.
Mythic: HavenswoodOne Mythic win on Havenswood, gated by the three-island weekly rotation. Not account-wide.
Mythic: JorundallOne Mythic win on Jorundall, gated by the three-island weekly rotation. Not account-wide.
Mythic: Molten CayOne Mythic win on Molten Cay, gated by the three-island weekly rotation. Not account-wide.
Mythic: Rotting MireOne Mythic win on Rotting Mire, gated by the three-island weekly rotation. Not account-wide.
Mythic: Skittering HollowOne Mythic win on Skittering Hollow, gated by the three-island weekly rotation. Not account-wide.
Mythic: Snowblossom VillageOne Mythic win on Snowblossom Village, gated by the three-island weekly rotation. Not account-wide.
Mythic: Un'gol RuinsOne Mythic win on Un'gol Ruins, gated by the three-island weekly rotation. Not account-wide.
Mythic: Verdant WildsOne Mythic win on Verdant Wilds, gated by the three-island weekly rotation. Not account-wide.
Mythic: Whispering ReefOne Mythic win on Whispering Reef, gated by the three-island weekly rotation. Not account-wide.
Nazjatarget EliminatedFifteen champions who do not exist unless their world quest is up, so coordinate lists are useless on their own.
Never Lose, Never Choose ToA set from PvP Season 3, the first of the four with no warfront alternative at all.
New Mog, G'huun This?An appearance set from Uldir, collected across eight bosses at any difficulty.
Nothing To Scry AboutA hundred scrying treasures, done on two to five stones rather than a hundred, if you hoard them first.
Outside InfluencesFifteen visitor quests at one visitor a day, and the visitor also decides which rares exist that day.
Periodic DestructionThirteen elemental combinations at Mardivas's Laboratory, one summon a week, thirteen weeks.
Power Is BeautifulOne Essence at rank 4, so the right answer is whichever rank 4 is cheapest for your character.
Puzzle PerformerSix puzzle chests, each one a world quest, so the difficulty is waiting rather than solving.
Raptari RiderKeep the Speed of Gonk up for three minutes, which is a refresh test rather than an endurance one.
Rest In PistonsThirty-six encounters, most of which do not exist unless the right drill rig, visitor or crafted item is in play.
Revenge is Best Served SpeedilyA hundred and fifty kills in forty-five seconds on the frog loa, with one attempt and a crowd watching.
Sailed in Sea MinorSix forbidden shanties: four songbooks lying in the world, two dropped by rares.
Sausage SamplerSix Drustvar sausages, five bought from Alliance-only vendors and one cooked from a dungeon recipe.
Scavenge like a VulperaA digsite dug in vulpera disguise, during an assault, during a world quest that does not always appear.
Scavenger of the SandsFourteen pieces of junk across Vol'dun, most of them inside, under or behind something.
Scourge of Zem'lanTwenty pirates killed while Ol' Bonebite follows you, and the whole trick is summoning him.
Secrets in the SandsThe seven Vol'dun storylines, Horde only, and the most linear story in the expansion.
Spirits Be With YouTwo chapters of Vol'jin's aftermath that no zone questline leads you to.
Stormsong and DanceThe eight Stormsong Valley storylines, Alliance only, two of which have nothing to do with the tidesages.
Subaquatic SupportThirty daily quests from the Nazjatar boards, which happen to feed four other achievements.
Tall, Dark, and SinisterA set from PvP Season 2 or the Darkshore Warfront, where the warfront needs no rated play.
Tell Me A TaleTen of twenty island quests, each token dropped by one enemy type that only appears on certain weeks.
Terror of the TadpolesA hundred tadpoles, each one spawning murlocs that attack you, unless you never touch the ground.
The Circle of StarsZa'qul and Queen Azshara, the end of The Eternal Palace and of a storyline running since Legion.
The Corruptor's EndThe end of the Black Empire campaign, blocked entirely if the legendary cloak is sitting in your bank.
The Dark Heart of NazmirThe eight Nazmir storylines, Horde only, half of which are side chains the main thread never reaches.
The Dirty FiveFive war campaign champions raised to Epic, which is weeks of missions rather than an evening.
The Eyes Have ItA set from PvP Season 4, with no warfront alternative and no other source.
The Final SealThe scenario that closes the Horde campaign in Zuldazar, earned per character.
The Grand ReceptionThe three opening bosses of The Eternal Palace, one of them fought underwater.
The Heart ForgeThe forge that makes Essences possible, and the gate on the rest of the Heart category.
The Long ConFive short quests from Roko, once you have found the right Roko and unlocked him.
The Most Horrific Vision of OrgrimmarFive masks in Orgrimmar, where killing one boss too fast quietly breaks the run.
The Most Horrific Vision of StormwindEvery objective in one visit with five masks, plus the four hidden Stormwind buffs, only two of which exist per run.
The Pride of Kul TirasThe chapter where Kul Tiras joins the Alliance, which needs all three zone stories genuinely finished.
The RajaniExalted with the Rajani, which cannot be pushed because the assaults alternate between two zones.
The Shadow HunterThe continuation of Vol'jin's story, earned per character rather than per account.
The Throne of ZuldazarThe seven Zuldazar storylines, Horde only, including one that never tells you it is unfinished.
The Waking DreamCarapace of N'Zoth and N'Zoth, plus the legendary cloak that has to be in your bags or the queue disappears.
These Hills SingA picnic at one exact spot, with five ways to waste the four minute walk.
Three Sheets to the WindTwenty-two Kul Tiran drinks, twenty-one of them bought from nine vendors and one found in a cave.
Tides of VengeanceThe four Alliance chapters of the patch 8.1 war campaign, starting with an attack on Boralus.
Tides of VengeanceThe four Horde chapters of the patch 8.1 war campaign, no longer released a week at a time.
To All the Squirrels I Set Sail to SeeTwelve critters to love across seven maps, where summoning your own pet version usually does not count.
Tour of the DepthsOne of each thing Nazjatar offers, with an emissary criterion that needs the whole BfA campaign behind it.
Treasures of DrustvarTen named chests across Drustvar, seven of which need a rune order, a lit torch or a key before they open.
Treasures of NazmirTen named treasures across Nazmir, most of them inside something rather than on the ground.
Treasures of Stormsong ValleyTen treasures, two of which unlock other achievements, and one that moves.
Treasures of Tiragarde SoundTen treasures in three kinds: four you walk to, four invisible without their map, and one puzzle.
Treasures of Vol'dunTen named treasures across Vol'dun, four of which need a cart, a bobber, a climb or a finished story.
Treasures of ZuldazarTen treasures in the most vertical zone of Zandalar, most of them on a floor of something.
Uldum AccordExalted with the Uldum Accord, paced entirely by which assault happens to be running.
Uldum Under AssaultThe three Uldum assaults, one at a time on rotation, with the Black Empire one appearing least often.
Under the SeamsAn appearance set from The Eternal Palace, the one raid whose parent accepts any difficulty.
Unwavering ResolveCloak rank 15, which is around twenty-two Horrific Vision runs and the gate on the hardest achievements.
Vision of DestinyWrathion, Maut and The Prophet Skitra, the opening three of the last raid of Battle for Azeroth.
We Have the TechnologyEvery Titanic Research talent bought, 69,600 mementos, with three-rank talents needing all three.
Welcome to ZandalarThe Horde introduction to Zandalar, which is the door on every other Horde objective in the expansion.
Wide World of QuestsA hundred different world quests, where different is the word that matters, across both continents.