What the achievement asks
Find ten named treasures across Zuldazar. Ten points, account-wide, both factions.
Only these ten count. Zuldazar is full of ordinary chests that look the same and do nothing here.
Zuldazar is the most vertical of the three Zandalar zones, and it shows: most of these are on a floor of something, behind a waterfall, or at the end of a path that starts somewhere else entirely.
The ten
Each treasure on video
| Name | Where | Video |
|---|---|---|
| Gift of the Brokenhearted | Garden of the Loa, not shown on the map | Watch |
| Offerings of the Chosen | Zanchul, second floor, to the right | Watch |
| Dazar's Forgotten Chest | Behind the waterfall, right-hand side | Watch |
| Cache of Secrets | Cave behind the waterfall, Hall of Golems | Watch |
| Riches of Tor'nowa | Jump down from the road | Watch |
| Witch Doctor's Hoard | Path starts on the east side of the hill | Watch |
| The Exile's Lament | In the cave, entrance at 71.16 17.67 | Watch |
| Warlord's Cache | Top of the ship at Warport Rastari | Watch |
| Da White Shark's Bounty | Grand Bazaar, an event rather than a chest | Watch |
| Spoils of Pandaria | Bottom floor of the ship, Isle of Fangs | Watch |
The four that are not a walk
Dazar's Forgotten Chest has the longest approach of the ten, and the coordinate is the chest rather than the way in. The path runs: enter the Temple of the Prophet and turn right at 49.61, 37.65, take the stairs up and follow the road to 49.34, 38.72, take the Golden Road up near the dungeon entrance at 44.03, 37.97, then the path behind the waterfall at 41.00, 33.19.
The Exile's Lament is in a cave whose mouth is at 71.16, 17.67.
Da White Shark's Bounty is not a chest you open but an event. Stay in the area and kill what appears; the reward follows.
Gift of the Brokenhearted never shows on the map, at any zoom. Go to the coordinate and look, rather than waiting for a marker to appear.
Two of the ten sit inside Dazar'alor, which is its own map: Da White Shark's Bounty at the Grand Bazaar, and Cache of Secrets at The Sliver. The waypoints above put you at the right place on the Zuldazar map, and from there it is a matter of finding the right floor of the city.