What the achievement asks
The optional storylines of Thaldraszus. Ten points, account-wide, both factions.
These are the ones people miss. They sit off the campaign path, nothing points you at them while you level, and a character who went straight through the zone can finish it having touched none of them.
Where each one starts
Each is a short chain from that spot. Nothing here is difficult and nothing is gated behind a group.
What each chain runs from and to
| Storyline | Starts with | Ends with | Note |
|---|---|---|---|
| Bleeding Hearts | Every Life Counts | Bleeding Hearts | Nothing in the way |
| Drawing Conclusions | The Wayward Waywatcher | Art Imitates Life | Nothing in the way |
| Gardens of Unity | Azeroth Pest Control | Carry On, Basilton | Nothing in the way |
| Gelikyr Overlook | What Once Was Ours | Primal List | Nothing in the way |
| Misty Vale | Chaos and Commotion | Report on the Rebels | Locked until the Valdrakken, City of Dragons chapter is finished |
| Serene Dreams Spa | Relaxation Time! | Enforced Relaxation | Nothing in the way |
| The Screetchflight Scramble | Flying Rocs | The Awaited Egg-splosion | Nothing in the way |
| Tyrhold Reservoir | Wotcher, Watcher? | For the Ward! | Nothing in the way |
The trap
Some of these do not appear at all until the zone's main campaign is finished. If you fly to a coordinate and find nobody with a quest, that is usually why rather than a bug.
Do Just Don't Ask Me to Spell It first, then come back and sweep the list.
Why it is worth the trip
Loremaster of the Dragon Isles wants both halves of every zone, main and optional, and it is a piece of A World Awoken. The optional halves are where nearly all the remaining work lives, because the main halves came free with levelling.