What the achievement asks
The optional storylines of the Ohn'ahran Plains. Ten points, account-wide, both factions.
These are the ones people miss. They sit off the campaign path, nothing points you at them while you level, and a character who went straight through the zone can finish it having touched none of them.
Where each one starts
Each is a short chain from that spot. Nothing here is difficult and nothing is gated behind a group.
What each chain runs from and to
| Storyline | Starts with | Ends with | Note |
|---|---|---|---|
| Elder Nazuun | Land of the Apex | The Nokhud Offensive: The Final Ancestor | Ends on a dungeon quest, doable in Follower Dungeon mode |
| Initiate's Day Out | A Disgruntled Initiate | Sneaking In | Nothing in the way |
| Lilac Ramble | Find Theramus | In Memory of Ysera | Not shown on the minimap: walk to Celina Crunchyleaves at 25.0 56.8 and talk to her |
| Mudfin Village | Thieving Gorlocs | Return to Roscha | Nothing in the way |
| Nelthazan Ruins | Emberwatch | The Black Locus | Nothing in the way |
| Pinewood Post | Counting Sheep | Storm Chasing | Nothing in the way |
| Taivan's Purpose | The Trouble with Taivan | Taivan's Purpose | Locked until Ohn'a'Roll is finished |
| The Eternal Kurgans | Return to Mender | The Nokhud Offensive: Founders Keepers | Kill Teera and Maruuk in the dungeon, loot their weapons, then return to the Eternal Kurgans outdoors |
The trap
Some of these do not appear at all until the zone's main campaign is finished. If you fly to a coordinate and find nobody with a quest, that is usually why rather than a bug.
Do Ohn'a'Roll first, then come back and sweep the list.
Why it is worth the trip
Loremaster of the Dragon Isles wants both halves of every zone, main and optional, and it is a piece of A World Awoken. The optional halves are where nearly all the remaining work lives, because the main halves came free with levelling.