What the achievement asks
The optional storylines of the Azure Span. Ten points, account-wide, both factions.
These are the ones people miss. They sit off the campaign path, nothing points you at them while you level, and a character who went straight through the zone can finish it having touched none of them.
Where each one starts
Each is a short chain from that spot. Nothing here is difficult and nothing is gated behind a group.
What each chain runs from and to
| Storyline | Starts with | Ends with | Note |
|---|---|---|---|
| Brackenhide Water Hole | Waste Water Cleanup | Whack-a-Gnoll | Not on the minimap: walk to Detry Hornswald at 22.6 41.6 |
| Creektooth Den | By Royal Decree | One Bad Apple | Nothing in the way |
| Gorloc Shore | The Weave of a Tale | Back To Camp | Locked until the quest To Iskaara, in chapter three of Azure Spanner |
| Grimtusk Hideaway | No Vengeance on an Empty Stomach | Loose Ends | Locked until Snowhide Camp is finished |
| Kauriq Gleamlet | Mammoths Matter | Ruriq's River Rapids Ride | Nothing in the way |
| Lost Ruins | The Ailing Apprentice | Good Intentions | Nothing in the way |
| Ruins of Karnthar | To the Ruins! | I Will Remember | Nothing in the way |
| Rustpine Den | Broken Traditions, Broken Bodies | Nowhere to Go | Nothing in the way |
| Shiverweb Vale | Eight-Legged Menace | Kill the Queen | Nothing in the way |
| Slyvern Plunge | Prowling Polar Predators | They Took the Kits | Nothing in the way |
| Snowhide Camp | Riders in the Snow | True Survivors | Nothing in the way |
| Winterpelt Hollow | Hollow Up | Ice Cave Ya Got There | Locked until Rustpine Den is finished |
The trap
Some of these do not appear at all until the zone's main campaign is finished. If you fly to a coordinate and find nobody with a quest, that is usually why rather than a bug.
Do Azure Spanner first, then come back and sweep the list.
Why it is worth the trip
Loremaster of the Dragon Isles wants both halves of every zone, main and optional, and it is a piece of A World Awoken. The optional halves are where nearly all the remaining work lives, because the main halves came free with levelling.