What the achievement asks
Kill twenty-nine rare creatures across Zereth Mortis. Ten points, account-wide, both factions.
Nine of them will not appear at all until you do something first, one needs a second player, one is fished out of the water, and eleven of the twenty-nine simply are not there on most days. That last point is the one that matters, and it is why people conclude the achievement is broken.
Eleven of them do not spawn every day
Zereth Mortis rotates part of its rare list. These eleven are on that rotation:
- Akkaris
- Chitali the Eldest
- Euv'ouk
- General Zarathura
- Gorkek
- Hadeon the Stonebreaker
- Sorranos
- Tethos
- Vexis
- Vitiane
- Xy'rath the Covetous
Flying to their coordinates on a day they are not up finds nothing, and nothing on screen explains why. Check the zone's rare list before making the trip, and take whatever is up rather than hunting a particular one.
The other eighteen behave normally: they respawn on a timer and are there whenever you pass.
The full lap
The twenty-nine
| Rare | What it takes | Video |
|---|---|---|
| Shifting Stargorger | Drains life while you fight it | Watch |
| General Zarathura | Puts a healing debuff on you and summons adds | Watch |
| Hadeon the Stonebreaker | Awkward to find, and its respawn is erratic | Watch |
| Protector of the First Ones | Inside a cave. Needs two players: four Mysterious Sigils must be pressed to drop the barrier | Watch |
| Zatojin | Hit the small wasps until you carry twenty stacks of Paralytic Sting | Watch |
| Akkaris | A worm sitting on the Sandworn Chest, ringed by elites | Watch |
| Mother Phestis | Inside the cave, entrance around 55.9 32.8 | Watch |
| Garudeon | Find three Energizing Leporids and feed the Hungry Nestling | Watch |
| Tahkwitz | High in the air. Needs flying, or something that lifts you | Watch |
| Otaris the Provoked | Kill the two elites nearby to bring it out | Watch |
| Destabilized Core | Standing in the open, north-east of the Forge of Afterlives | Watch |
| Euv'ouk | Dispel the Draw Spark stacks it puts on you | Watch |
| Vitiane | Hits hard, and its Dreadful Pulse is worth interrupting | Watch |
| Sand Matriarch Ileus | Burrows at half health and comes back up elsewhere | Watch |
| Gorkek | Three spawn points: 75.6 45.5, 80.2 46.2 and 75.4 60.4 | Watch |
| Xy'rath the Covetous | On the edge of the hill, beside its booby-trapped cache | Watch |
| Feasting | Flies over the road at Pilgrim's Grace rather than sitting still | Watch |
| Vexis | Summons wolves, and is one of the harder ones alone | Watch |
| Furidian | Collect three keys to open the Suspiciously Angry Vault | Watch |
| Corrupted Architect | Break the shield to stop the area damage, then deal with the adds | Watch |
| Orixal | Kill an Overgrown Helicid: Orixal can take its place, about eight minutes later | Watch |
| Helmix | Three worms sharing a single pool of health | Watch |
| Chitali the Eldest | Patrols the area rather than waiting | Watch |
| Sorranos | In the middle of the pool | Watch |
| Tethos | Interrupt its Earthquake and Stone Bolt | Watch |
| Hirukon | Fished up, from the water around 51.9 74.4. Drops the Deepstar Polyp mount | Watch |
| The Engulfer | Save The Matriarch and it appears | Watch |
| Otiosen | Heals itself, so bring enough damage | Watch |
| Gluttonous Overgrowth | Pull five Bulging Roots out of the ground first | Watch |
Nine will not appear on their own
Standing on the coordinate does nothing for these, and it is the second reason the list looks broken.
- Gluttonous Overgrowth needs five Bulging Roots pulled out of the ground around it.
- Orixal replaces an Overgrown Helicid, sometimes, about eight minutes after you kill one.
- Garudeon wants three Energizing Leporids brought to the Hungry Nestling.
- Otaris the Provoked comes out when the two elites beside it die.
- The Engulfer appears once The Matriarch is saved.
- Furidian is behind the Suspiciously Angry Vault, which takes three keys.
- Zatojin needs twenty stacks of Paralytic Sting, taken from the small wasps.
- Hirukon is not a creature you fight your way to: you fish it up, from the water just north-west of its coordinate.
- Protector of the First Ones is the only one that cannot be done alone. Four sigils drop the barrier to its cave and they have to be pressed together, so bring somebody.
Two more worth knowing before you go
Tahkwitz is in the air, high above its coordinate. Without flying you need something that lifts you, and the fight itself is easier fought next to a pillar.
Gorkek has three spawn points rather than one, spread across the east of the zone. Finding nothing at the first is not the same as it being absent that day.