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Thaldraszus Advanced: Bronze

Complete all advanced races in Thaldraszus.

  • The Flowing Forest Flight Advanced: Bronze
  • Tyrhold Trial Advanced: Bronze
  • Cliffside Circuit Advanced: Bronze
  • Academy Ascent Advanced: Bronze
  • Garden Gallivant Advanced: Bronze
  • Caverns Criss-Cross Advanced: Bronze

Bronze on all 6 advanced races in Thaldraszus. Same starts as the normal courses, with tighter rings and less time.

What the achievement asks

A Bronze medal on every advanced race in Thaldraszus. Ten points, account-wide, both factions.

The same courses with tighter rings and a shorter par time.

Bronze means finishing

This is the thing worth knowing before you start. Bronze is not a time to beat, it is the medal you get for completing the course at all. Cross the line and it is yours.

Silver and gold are real challenges. They are not asked for here, and nothing in the Dragonflight meta asks for them.

A run flown at the gold time also credits the bronze and the silver for that course, so there is never a reason to hold back deliberately: fly it as well as you can and take whatever the clock gives you.

The 6 races, and where each one starts

RaceCoordinates
The Flowing Forest Flight57.76 75.01
Tyrhold Trial57.25 66.90
Cliffside Circuit37.65 48.94
Academy Ascent60.26 41.79
Garden Gallivant39.48 76.21
Caverns Criss-Cross58.04 33.67

Talk to the race master at the coordinate and pick the difficulty from the dialogue. The same starting point serves normal, advanced and reverse, so a zone is one trip and not three.

If an advanced course is not offered

The advanced version of a course is a separate line in the same race master's dialogue, and the zone's Advanced Tour quest is what asks you for the full set.

If a course refuses to offer its advanced version, fly the normal one again and fly it better. Players report the advanced entry appearing only after a stronger run on the normal course rather than after merely finishing it. Blizzard's own quest data lists no such requirement, so treat this as the first thing to try rather than as a rule.

The trap when you take the tour quest

Each set of races has a tour quest that asks you for the whole list, and accepting it normally credits you for every course in that zone you have already flown.

That retroactive credit does not happen if you are in a raid group when you accept the quest, and leaving the group afterwards does not repair it. If it has happened to you, abandon the quest and pick it up again while not grouped.

It is a small thing that costs a whole zone's worth of flying, and it catches people who joined a group for something else and never left it.

Do the glyphs first

Every dragon glyph you collect buys a dragonriding talent, and those talents are what make a drake hold its speed through a course. There are 48 across the four original zones, and collecting all of them unlocks the full set of abilities and upgrades.

Even for bronze, a half-finished talent tree turns a formality into a struggle: without the vigor to spare you run out of altitude between rings. Sweep the zone's glyphs on the way to the first race.

The ability you will lean on is Surge Forward, and the habit worth building early is spending it while you still have speed rather than after you have lost it. A drake with no speed and no charges that tries to climb simply falls, and every second spent falling is a second the clock keeps counting.

Where it fits

One of the pieces of Now THIS is Dragon Racing!, which rewards the Black Scales look for the Grotto Netherwing Drake and is part of A World Awoken.