WowMetaTracker

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Tracker

Lock and Load

Fire a variety of weapons found in Time Rifts.

  • Bomb Lobber
  • Shrapnel Spreader
  • Flamethrower
  • Railgun
  • Thunderbolt
  • Crankshot

Fire all six of the weapons found inside Time Rifts. Ten points, account-wide.

What the achievement asks

Fire all six of the weapons found inside Time Rifts. Ten points, account-wide.

The gate nobody mentions

These weapons only exist during a rift whose invaders are the Glorious Alliance and the Blood Horde. In any other reality there are no gun racks, no dropped weapons and no way to make progress. This is the single reason the achievement takes some people days: they were running rifts diligently and never once got the right hour.

Check before you fly out. Open your map in Thaldraszus while a rift is running and hover the rift icon: it names the invaders for that hour. If it does not say Alliance and Horde, this achievement is not on the table and you should be doing something else in the rift instead.

Where and when

Rifts open at the Temporal Conflux in Thaldraszus, where Soridormi stands at 51.5 57.1, at the top of the hour.

The six

Weapon
Bomb Lobber
Flamethrower
Thunderbolt
Shrapnel Spreader
Railgun
Crankshot

Where the weapons are

The gun racks. Once the right invasion is up, yellow flag markers appear on your map named Blood Horde Gun Rack and Glorious Alliance Gun Rack. Each rack holds three weapons, so the two racks between them cover all six.

On the ground. Head for the area where Alliance and Horde forces are fighting each other. Their soldiers drop weapons as they die, and the dropped weapon sits there sparkling. You do not have to be on a quest and you do not have to have landed the kill: anything lying on the ground is yours to pick up.

The loop that finishes it in one rift

Pick up a weapon, which gives you a buff. Point it at any enemy and fire once. Then right-click the buff off to free your hands, and pick up the next weapon.

The right-click is the step people miss. Holding one weapon blocks the next, so a player who grabs a Flamethrower and keeps it can walk past five other weapons without a single tick. Fire, drop, repeat, and all six are done inside one rift.

Where it fits

One of ten under Closing Time, a piece of A World Awoken. It shares its awkwardness with To All The Squirrels I've BEEN Before, which needs the Titan invasion instead, so it is worth checking your map every hour until each of those two turns up once.